課程資訊
課程名稱
人機互動與使用者研究
Human Computer Interaction and User Studies 
開課學期
111-2 
授課對象
管理學院  資訊管理學系  
授課教師
畢南怡 
課號
IM5071 
課程識別碼
725EU3990 
班次
 
學分
3.0 
全/半年
半年 
必/選修
選修 
上課時間
星期一7,8,9(14:20~17:20) 
上課地點
管二304 
備註
本課程以英語授課。
總人數上限:60人 
 
課程簡介影片
 
核心能力關聯
核心能力與課程規劃關聯圖
課程大綱
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課程概述

Human-Computer Interaction (HCI) is a critical and almost ubiquitous process that impacts our daily activities and changes the way we experience the world, social relationships, and our lives. It is concerned with optimizing the interaction between human users and computer systems, be it a cell phone, an actual computer, or an embedded interface. It is interdisciplinary by nature, as it stands at the intersection of computer science, behavioral science, and social science. This course is an introduction to the theories, principles, and practices of HCI. 

課程目標
This course aims to deepen your understanding of human-computer interaction and cultivate the ability to discover, evaluate, and critique research and designs related to HCI. This goal can be further broken into the following sub-goals:

1. Get a feel for the breadth of work around HCI, especially work that is concerned with understanding, designing for, and evaluating individuals’ behaviors using technologies.

2. Learn to read and critique HCI literature.

3. Learn to apply ideas from the readings and critiques to your own design and research projects, HCI-related or not.

4. Explore different methods for doing research and work around HCI.

5. Make connections between HCI and the disciplines it commonly draws from, including but not limited to psychology, computer science, information science, and anthropology.

6. Get experience in conducting interdisciplinary and group research in HCI.

This is a work- and reading-intensive course. You will do plenty of readings, regular reactions to and analysis of the readings, and design ideas inspired by them. 
課程要求
1. Preparation and attendance: Students are expected to prepare for each class by reading or watching assigned materials. Students may be called on to summarize the major arguments of the assigned materials and/or give their own interpretation or critique of them. Regular attendance is expected. Failure to attend regularly and be prepared will be grounds for a grade reduction at the professor’s discretion.

2. Professionalism and active participation: You should come to the class prepared to listen and participate. Your level of engagement with the materials is part of your grade. You are expected to contribute your thoughts and opinions during class discussion and group presentation.

3. Respect: All individuals in the class are expected to maintain mutual respect in the learning environment.

4. Laptops/tablets/cellphone policy: You are allowed to use laptops or tablets in class to take notes. You should, however, refrain from using the cellphone during class time, especially when your classmates are presenting their work. 
預期每週課後學習時數
 
Office Hours
另約時間 備註: By appointment (nanyibi@ntu.edu.tw). 
指定閱讀
Selected chapters from The Encyclopedia of Human-Computer Interaction, 2nd Edition (referred to as EHCI below) and papers. 
參考書目
Norman, D. (2013). The design of everyday things: Revised and expanded edition. Basic books.

Krug, S. (2000). Don’t make me think! A common sense approach to usability.

Lakoff, G., & Johnson, M. (2008). Metaphors we live by. University of Chicago Press. 
評量方式
(僅供參考)
 
No.
項目
百分比
說明
1. 
Participation 
25% 
Per school policy, failure to attend classes (excluding the two exams) 5 times or more will result a fail in the final grade. Active class participation is highly encouraged. 
2. 
Assignments 
25% 
Assignments are short reflective essays on the HCI-related topics we discussed in class. 
3. 
Group project 
50% 
The course instructors will grade 40%, and your peer members will grade 10%. 
 
針對學生困難提供學生調整方式
 
上課形式
提供學生彈性出席課程方式
作業繳交方式
考試形式
書面(口頭)報告取代考試
其他
課程進度
週次
日期
單元主題
第1週
2/20  Course overview; a social-computing perspective 
第2週
2/27  No class (Peace Memorial Day holiday)  
第3週
3/06  Introduction to HCI and UX studies; Evaluation methods and guidelines  
第4週
3/13  Probes; persona 
第5週
3/20  Emotion and affect 
第6週
3/27  Motivations; persuasion and influence 
第7週
4/03  No class (Children's Day holiday) 
第8週
4/10  Memory and reminiscing 
第9週
4/17  Computer-supported cooperative work; interruption and availability management 
第10週
4/24  Information behaviors; sense-making; social media 
第11週
5/01  Unusual interfaces 
第12週
5/08  Physicality; location and mobility; wearable computing 
第13週
5/15  Aesthetics 
第14週
5/22  Group project workshop 
第15週
5/29  Group project presentation day #1 
第16週
6/5  Group project presentation day #2